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必胜国际足球博彩网都是来找他来泄愤

2016-03-10 来源: 作者:陈延鹏 责任编辑:田艳敏

摘 要:必胜国际足球博彩网都是来找他来泄愤 y7ic82

 必胜国际足球博彩网都是来找他来泄愤

7、声音的调节是没有权限要求的;其他详细内容参考AudioManager相关文档(中文版:Android中文API(129) —— AudioManager )二:声音调节主要代码如下,具体功能请看注释(其中写着“广播相关”的注释代码功能:监听系统音量改变事件并实时改变滑动条的位置;比如在此应用界面按手机侧键改变音量时,若必胜国际足球博彩网都是来找他来泄愤 监听音量改变事件则程序必胜国际足球博彩网都是来找他来泄愤 会自动改变滑块的位置)import android.app.Activity;import android.util.Log;import android.view.Window;import android.widget.SeekBar;import android.app.Service;import android.content.BroadcastReceiver;import android.content.Context;import android.content.Intent;import android.content.IntentFilter;import android.media.AudioManager;import android.os.Bundle;public class MainActivity extends Activity implements SeekBar.OnSeekBarChangeListener{//实现滑动条接口以监听滑块改变事件//声明相关变量 private SeekBar seekbar_ntf; private SeekBar seekbar_ring; private SeekBar seekbar_music; private SeekBar seekbar_alarm; private SeekBar seekbar_call; private AudioManager audioManager; //private VolumeReceiver mVolumeReceiver;//广播相关 //private boolean setVolume;//广播相关,区分是在当前应用还是其他地方设置的音量@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);requestWindowFeature(Window.FEATURE_NO_TITLE);setContentView(R.layout.activity_main);//获取声音管理服务及初始化seekbaraudioManager = (AudioManager)getSystemService(Service.AUDIO_SERVICE);seekbar_ntf = (SeekBar) findViewById(R.id.seekbar_ntf);seekbar_ntf.setOnSeekBarChangeListener(this);seekbar_ring = (SeekBar) findViewById(R.id.seekbar_ring);seekbar_ring.setOnSeekBarChangeListener(this);seekbar_music = (SeekBar) findViewById(R.id.seekbar_music);seekbar_music.setOnSeekBarChangeListener(this);seekbar_alarm = (SeekBar) findViewById(R.id.seekbar_alarm);seekbar_alarm.setOnSeekBarChangeListener(this);seekbar_call = (SeekBar) findViewById(R.id.seekbar_call);seekbar_call.setOnSeekBarChangeListener(this);//获取相关音量并设置seekbar getAndsetVolume();//setVolume = false;//广播相关//注册广播 接收器并监听音量变化 //mVolumeReceiver = new VolumeReceiver() ;//广播相关 //IntentFilter filter = new IntentFilter() ;//广播相关 //filter.addAction("android.media.VOLUME_CHANGED_ACTION") ;//广播相关 //registerReceiver(mVolumeReceiver, filter);//广播相关}////广播相关,监听音量变化的广播接收器// private class VolumeReceiver extends BroadcastReceiver{// @Override// public void onReceive(Context context, Intent intent) {// //若音量发生变化则更改seekbar// if(intent.getAction().equals("android.media.VOLUME_CHANGED_ACTION")){// if(setVolume) {//当前应用设置了音量// setVolume = false;// } else {//其他地方设置了音量// getAndsetVolume();// }// }// }// } //获取相关音量并设置seekbarpublic void getAndsetVolume() {//通知声音,通知、邮件 int max_ntf = audioManager.getStreamMaxVolume(AudioManager.STREAM_NOTIFICATION); int cur_ntf = audioManager.getStreamVolume(AudioManager.STREAM_NOTIFICATION); //Log.d("demo", "sys_max:"+max_sys +", cur"+cur_sys); seekbar_ntf.setMax(max_ntf); seekbar_ntf.setProgress(cur_ntf); //响铃声音,来电、信息 int max_ring = audioManager.getStreamMaxVolume(AudioManager.STREAM_RING); int cur_ring = audioManager.getStreamVolume(AudioManager.STREAM_RING); //Log.d("demo", "ring_max:"+max_ring +", cur"+cur_ring); seekbar_ring.setMax(max_ring); seekbar_ring.setProgress(cur_ring); //必胜国际足球博彩网都是来找他来泄愤 声音 int max_music = audioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC); int cur_music = audioManager.getStreamVolume(AudioManager.STREAM_MUSIC); //Log.d("demo", "music_max:"+max_music +", cur"+cur_music); seekbar_music.setMax(max_music); seekbar_music.setProgress(cur_music); //闹钟声音 int max_alarm = audioManager.getStreamMaxVolume(AudioManager.STREAM_ALARM); int cur_alarm = audioManager.getStreamVolume(AudioManager.STREAM_ALARM); //Log.d("demo", "alarm_max:"+max_alarm +", cur"+cur_alarm); seekbar_alarm.setMax(max_alarm); seekbar_alarm.setProgress(cur_alarm); //通话声音 int max_call = audioManager.getStreamMaxVolume(AudioManager.STREAM_VOICE_CALL); int cur_call = audioManager.getStreamVolume(AudioManager.STREAM_VOICE_CALL); //Log.d("demo", "call_max:"+max_call +", cur"+cur_call); seekbar_call.setMax(max_call); seekbar_call.setProgress(cur_call);} @Override public void onStopTrackingTouch(SeekBar seekBar) { } @Override public void onStartTrackingTouch(SeekBar seekBar) { } //监听seekbar滑块改变事件以调节音量 @Override public void onProgressChanged(SeekBar seekBar, int progress,boolean fromUser) { //Log.d("demo", "seekid:"+seekBar.getId()+", progess"+progress); if(fromUser) {//首先判断是否是用户点击滑块,因为程序初始化时会设置滑块位置 switch(seekBar.getId()) { case R.id.seekbar_ntf:{ int ntf = audioManager.getStreamVolume(AudioManager.STREAM_NOTIFICATION); if(progress < ntf) {//调小音量 for(int i=0; i<ntf-progress; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_NOTIFICATION, AudioManager.ADJUST_LOWER, AudioManager.FLAG_VIBRATE); } } else if(progress > ntf) {//调大音量 for(int i=0; i<progress-ntf; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_NOTIFICATION, AudioManager.ADJUST_RAISE, AudioManager.FLAG_VIBRATE); } } break; } case R.id.seekbar_ring:{ int ring = audioManager.getStreamVolume(AudioManager.STREAM_RING); if(progress < ring) {//调小音量 for(int i=0; i<ring-progress; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_RING, AudioManager.ADJUST_LOWER, AudioManager.FLAG_VIBRATE); } }else if(progress > ring) {//调大音量 for(int i=0; i<progress-ring; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_RING, AudioManager.ADJUST_RAISE, AudioManager.FLAG_VIBRATE); } } break; } case R.id.seekbar_music:{ int music = audioManager.getStreamVolume(AudioManager.STREAM_MUSIC); if(progress < music) {//调小音量 for(int i=0; i<music-progress; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_MUSIC, AudioManager.ADJUST_LOWER, AudioManager.FLAG_VIBRATE); } }else if(progress > music) {//调大音量 for(int i=0; i<progress-music; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_MUSIC, AudioManager.ADJUST_RAISE, AudioManager.FLAG_VIBRATE); } } break; } case R.id.seekbar_alarm:{ int alarm = audioManager.getStreamVolume(AudioManager.STREAM_ALARM); if(progress < alarm) {//调小音量 for(int i=0; i<alarm-progress; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_ALARM, AudioManager.ADJUST_LOWER, AudioManager.FLAG_VIBRATE); } }else if(progress > alarm) {//调大音量 for(int i=0; i<progress-alarm; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_ALARM, AudioManager.ADJUST_RAISE, AudioManager.FLAG_VIBRATE); } } break; } case R.id.seekbar_call:{ int call = audioManager.getStreamVolume(AudioManager.STREAM_VOICE_CALL); if(progress < call) {//调小音量 for(int i=0; i<call-progress; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_VOICE_CALL, AudioManager.ADJUST_LOWER, AudioManager.FLAG_VIBRATE); } }else if(progress > call) {//调大音量 for(int i=0; i<progress-call; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_VOICE_CALL, AudioManager.ADJUST_RAISE, AudioManager.FLAG_VIBRATE); } } break; } default: break; } } } // public void onDestoty() {// super.onDestroy();// ////广播相关,取消注册广播接收器// unregisterReceiver(mVolumeReceiver);// }}三:实现一个非全屏的窗口1.在AndroidManifest.xml中指定活动的theme,若在application标签指定则作用于整个应用<activity android:name=".MainActivity" android:label="@string/app_name" android:theme="@style/MyTheme" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter></activity>若报如下错误:You need to use a Theme.AppCompat theme (or descendant) with this activity.则按如下解决:一般是由于activity是Eclipse自动创建的,其中MainActivity继承自兼容包的ActionBarActivity;把后面的ActionBarActivity改成Activity,然后导入相关的包即可2.在res的values目录下创建styles.xml实现theme<resources> <style name="MyTheme"> <!-- 悬浮窗模式 ,没有这句窗口变全屏--> <item name="android:windowIsFloating">true</item> <!-- 窗口外的背景变暗 --> <item name="android:backgroundDimEnabled">true</item> <!-- 背景 --> <item name="android:windowBackground">@drawable/background</item> <!-- 无标题 --> <item name="android:windowNoTitle">true</item> <item name="android:layout_width">wrap_content</item> <item name="android:layout_height">wrap_content</item> </style></resources>3.在res的drawable目录下创建background.xml实现自定义theme的背景<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle"> <padding android:left="10dp" android:top="20dp" android:right="10dp" android:bottom="20dp" /> <stroke android:width="5dp" android:color="#000000" /> <corners android:radius="30dp" /> <solid android:color="#FFFFFF" /></shape>4.activity_main.xml相关布局使用LinearLayout垂直布局,用的控件TextView和SeekBar以及分隔线分隔线<View android:layout_width="match_parent" android:layout_height="2px" android:background="#666666" />SeekBar<SeekBar android:id="@+id/seekbar_call" android:layout_width="fill_parent" android:layout_height="23dip" android:paddingLeft="20dip" android:paddingRight="20dip" android:paddingBottom="3dip" android:thumb="@layout/thumb" />其中thumb为滑动条中的按钮样式,thumb.xml内容如下<selector xmlns:android="http://schemas.android.com/apk/res/android"> <!-- 按下状态 --> <item android:state_pressed="true" android:drawable="@drawable/thumb_bt" /> <!-- 普通无焦点状态 --> <item android:state_focused="false" android:state_pressed="false" android:drawable="@drawable/thumb_bt_pressed" /> </selector> 效果图 repeat -- 如果域的起始位置是一个双引号,那么说明整个域被双引号引了起来 永利高足球平台开户甚至有些人挨了欺负

P277 利用Kruskal算法解决“道路修建必胜国际足球博彩网都是来找他来泄愤 ”#include "stdafx.h"#include "stdio.h"#include "stdlib.h"#include "iostream"using namespace std;#define N 110typedef struct{int prior;int next;int dis;}Node;Node node[N*N];int father[N];int find(int);int union_(int ,int);int MST_Kruskal();int n,ans=0;int cmp(const void *a,const void *b) {Node *x=(Node*)(a);Node *y=(Node*)(b);return (x->dis-y->dis);}int _tmain(int argc, _TCHAR* argv[]){int m=0;int i,j,a,b,t=0;scanf("%d",&n);for(i=1;i<n+1;i++)for(j=1;j<n+1;j++) {node[t].prior=i;node[t].next=j;scanf("%d",&node[t++].dis);}scanf("%d",&m);for(i=1;i<N;i++)father[i]=-1;for(i=0;i<m;i++) {scanf("%d%d",&a,&b);union_(a,b);}qsort(node,n*n,sizeof(Node),cmp);MST_Kruskal();cout<<ans<<endl;system("PAUSE");return 0;}int MST_Kruskal() {int i=0,u,v;for(i=0;i<n*n;i++) {u=node[i].prior;v=node[i].next;if(find(u)!=find(v)) {union_(u,v);ans+=node[i].dis;}}return 0;}int find(int a ){int i,temp;for(i=a;father[i]>0;i=father[i]);while(a!=i) {temp=father[a];father[a]=i;a=temp;}return i;}int union_(int a,int b) {int temp,temp1=find(a),temp2=find(b);if(temp1==temp2) return 0;temp=father[temp1]+father[temp2]; father[temp2]=temp1; father[temp1]=temp; return 1;}P281 Prim算法求解最小生成树#include "stdafx.h"#include "iostream"using namespace std;#define MaxNumVer 10#define MaxWeight 100int _tmain(int argc, _TCHAR* argv[]){cout<<"请注意:"<<endl;cout<<"\t本程序默认的最大顶点数为10"<<endl;cout<<"\t边权值的取值范围是介于0到99之间"<<endl<<endl;int G[MaxNumVer][MaxNumVer],in[MaxNumVer]={0},path[MaxNumVer][2];int i,j,k,min=MaxWeight;int v1,v2,num,tmpValue,status=0,start=0;//输入图结点的数目while(true){cout<<"请输入图中顶点的数目:"<<endl;cin>>num;if(num<=MaxNumVer&&num>0)break;cout<<"错误!请确认后重新输入."<<endl<<endl;}//创建图并使用邻接矩阵G来存储图for(j=0;j<num;j++)for(k=0;k<num;k++){if(j==k)G[j][k]=MaxWeight;else if(j<k){while(true){cout<<"请输入边("<<j+1<<","<<k+1<<")的权值, 如果改变必胜国际足球博彩网都是来找他来泄愤 存在请输入-1:"<<endl;cin>>tmpValue;if(tmpValue>=-1&&tmpValue<MaxWeight)break;cout<<endl<<"输入无效!请确认后重新输入."<<endl;}if(tmpValue==-1)tmpValue=MaxWeight;G[j][k]=G[k][j]=tmpValue;//矩阵是对称的}}for(j=0;j<num;j++){status=0;for(k=0;k<num;k++)if(G[j][k]<MaxWeight){status=1;break;}if(status==0)break;}//如果图是非连通的则退出程序if(!status){cout<<"无法处理,因为该图是非连通的!"<<endl;return -1;}//选择算法的起始点while(true){cout<<"请选择Prim算法的起始点:"<<endl;cin>>start;if(start>0 && start<=num)break;cout<<"错误!请确认后重新输入."<<endl<<endl;}//Prim算法求最小生成树in[start-1]=1; //标记for(i=0;i<num-1;i++){for(j=0;j<num;j++)for(k=0;k<num;k++)if(G[j][k]<min&&in[j]&&(!in[k])){v1=j;v2=k;min=G[j][k];}if(!in[v2]){path[i][0]=v1;path[i][1]=v2;//标记in[v1]=1;in[v2]=1;min=MaxWeight;}}//输出结果cout<<"最小生成树如下:"<<endl;for(i=0;i<num-1;i++)cout<<"("<< path[i][0]+1 <<", "<< path[i][1]+1<< ")" <<endl;system("PAUSE");return 0;}P288 二叉搜索树的实现 BinarySearchTree.h 文件#ifndef BINARY_SEARCH_TREE_H_#define BINARY_SEARCH_TREE_H_class BinarySearchTree;class BinaryNode{int element; BinaryNode *left; BinaryNode *right; BinaryNode( int theElement, BinaryNode *lt, BinaryNode *rt) : element( theElement ), left( lt ), right( rt ) { } public:int getElement(){return element;} friend class BinarySearchTree;};class BinarySearchTree{ public: BinarySearchTree( ); virtual ~BinarySearchTree( ); BinaryNode * findMin( ) const; BinaryNode * findMax( ) const; BinaryNode * find( int x ) const; bool isEmpty( ) const; void makeEmpty( ); void insert( int x ); void remove( int x ); void removeMin( ); const BinarySearchTree & operator=( const BinarySearchTree & rhs ); protected: BinaryNode *root; virtual void insert( int x, BinaryNode * & t ) const; virtual void remove( int x, BinaryNode * & t ) const; virtual void removeMin( BinaryNode * & t ) const; BinaryNode * findMin( BinaryNode *t ) const; BinaryNode * findMax( BinaryNode *t ) const; BinaryNode * find( int x, BinaryNode *t ) const; void makeEmpty( BinaryNode * & t ) const; BinaryNode * clone( BinaryNode *t ) const;};#endifBinarySearchTree.cpp 文件#include "BinarySearchTree.h"#include <iostream>#include <cstddef>using namespace std;// Construct the tree.BinarySearchTree::BinarySearchTree( ) : root( NULL ){}// Destructor for the tree.BinarySearchTree::~BinarySearchTree( ){ makeEmpty( );}// Insert x into the tree;void BinarySearchTree::insert( int x ){ insert( x, root );}// Remove x from the tree.void BinarySearchTree::remove( int x ){ remove( x, root );}// Remove minimum item from the tree.void BinarySearchTree::removeMin( ){ removeMin( root );}BinaryNode * BinarySearchTree::findMin( ) const{ return findMin( root );}BinaryNode * BinarySearchTree::findMax( ) const{ return findMax( root );}// Find item x in the tree.BinaryNode * BinarySearchTree::find( int x ) const{ return find( x, root );}// Make the tree logically empty.void BinarySearchTree::makeEmpty( ){ makeEmpty( root );}// Test if the tree is logically empty.// Return true if empty, false otherwise.bool BinarySearchTree::isEmpty( ) const{ return root == NULL;}// Deep copy.const BinarySearchTree &BinarySearchTree::operator=( const BinarySearchTree & rhs ){ if( this != &rhs ) { makeEmpty( ); root = clone( rhs.root ); } return *this;}void BinarySearchTree::insert( int x, BinaryNode * & t ) const{ if( t == NULL ) t = new BinaryNode( x, NULL, NULL ); else if( x < t->element ) insert( x, t->left ); else if( t->element < x ) insert( x, t->right ); else { cout<<"ERROR!! Duplicate Element."<<endl;}}void BinarySearchTree::remove( int x, BinaryNode * & t ) const{ if( t == NULL ) { cout<<"This node does not exist!!"<<endl; return;} if( x < t->element ) remove( x, t->left ); else if( t->element < x ) remove( x, t->right ); else if( t->left != NULL && t->right != NULL ) // Two children { t->element = findMin( t->right )->element; removeMin( t->right ); // Remove minimum } else { BinaryNode *oldNode = t; t = ( t->left != NULL ) ? t->left : t->right; // Reroot t delete oldNode; // delete old root }}void BinarySearchTree::removeMin( BinaryNode * & t ) const{ if( t == NULL ) { cout<<"Empty Tree!!"<<endl; return;} else if( t->left != NULL ) removeMin( t->left ); else { BinaryNode *tmp = t; t = t->right; delete tmp; }}BinaryNode * BinarySearchTree::findMin( BinaryNode *t ) const{ if( t != NULL ) while( t->left != NULL ) t = t->left; return t;}BinaryNode* BinarySearchTree::findMax( BinaryNode *t ) const{ if( t != NULL ) while( t->right != NULL ) t = t->right; return t;}BinaryNode * BinarySearchTree::find( int x, BinaryNode *t ) const{ while( t != NULL ) if( x < t->element ) t = t->left; else if( t->element < x ) t = t->right; else return t; // Match return NULL; // Not found}void BinarySearchTree::makeEmpty( BinaryNode * & t ) const{ if( t != NULL ) { makeEmpty( t->left ); makeEmpty( t->right ); delete t; } t = NULL;}// Internal method to clone subtree.BinaryNode * BinarySearchTree::clone( BinaryNode * t ) const{ if( t == NULL ) return NULL; else return new BinaryNode( t->element, clone( t->left ), clone( t->right ));} 一个测试程序#include <iostream>#include "BinarySearchTree.h"using namespace std;int main( ){BinarySearchTree t;t.insert(21);t.insert(12);t.insert(0);t.insert(35);t.insert(15);t.insert(36);t.insert(14);cout<< (t.findMax())->getElement()<<endl;cout<< (t.findMin())->getElement()<<endl;cout<< (t.find(35)) ->getElement()<<endl;t.remove(35);if(t.find(35)==NULL)cout<<"This node does not exist!!"<<endl;t.makeEmpty();cout<<t.isEmpty()<<endl; return 0;}P300: AVL树的实现avlnode.h文件#ifndef AVLNODE_H#define AVLNODE_H#include <iostream>using namespace std;template <class T> class AvlTree; //声明AvlTree类template <class T>class AvlNode{T data;//关键码AvlNode *leftChild;//左孩子AvlNode *rightChild;//右孩子int balance;//平衡因子public://构造函数AvlNode():left(NULL),right(NULL),balance(0){};AvlNode(const T& e,AvlNode<T> *lt = NULL,AvlNode<T> *rt = NULL):data(e),leftChild(lt),rightChild(rt),balance(0){};int getBalance() const{return balance;}AvlNode<T>* getLeftChild() const{return leftChild;}AvlNode<T>* getRightChild() const{return rightChild;}T getData() const{return data;}friend class AvlTree<T>;};#endifavltree.h文件#include "avlnode.h"template <class T>class AvlTree{AvlNode<T> *root;bool Insert(AvlNode<T> *& rt,T x, bool &taller);bool Remove(AvlNode<T> *& rt,T x, bool &shorter);void RotateLeft(AvlNode<T> * &node);//左旋函数void RotateRight(AvlNode<T> * &node);//右旋函数void RightBalanceAfterInsert(AvlNode<T> * &sRoot, bool &taller);void LeftBalanceAfterInsert(AvlNode<T> * &sRoot, bool &taller);void RightBalanceAfterDelete(AvlNode<T> * &sRoot, bool &shorter);void LeftBalanceAfterDelete(AvlNode<T> * &sRoot, bool &shorter);public: AvlTree():root(NULL){}AvlNode<T>* getRoot() const{return root;}bool Insert(T x){bool taller = false;return Insert(root, x, taller );}bool Remove(T x){bool shorter = false;return Remove(root, x, shorter);}//输出树形结构void DisplayTree(AvlNode<T> *t,int layer) const;};template <typename T>void AvlTree<T>::RotateLeft(AvlNode<T> * & node){ if( (node == NULL) || (node->rightChild == NULL) ) return; AvlNode<T> * tmpNode = new AvlNode<T>(node->data); if(tmpNode == NULL ) return; tmpNode->leftChild = node->leftChild; node->leftChild = tmpNode; tmpNode->rightChild = node->rightChild->leftChild; AvlNode<T> *toDelete = node->rightChild; node->data = toDelete->data; node->rightChild = toDelete->rightChild; delete toDelete;}template <typename T>void AvlTree<T>::RotateRight(AvlNode<T> * & node){ if( (node == NULL) || (node->leftChild == NULL) ) return; AvlNode<T> *tmpNode = new AvlNode<T>(node->data); if(tmpNode == NULL ) return; tmpNode->rightChild = node->rightChild; node->rightChild = tmpNode; tmpNode->leftChild = node->leftChild->rightChild; AvlNode<T> *toDelete = node->leftChild; node->data = toDelete->data; node->leftChild = toDelete->leftChild; delete toDelete;}//如果插入节点后, rt的右高度增加, 则调用此函数进行平衡化template <typename T>void AvlTree<T>::RightBalanceAfterInsert(AvlNode<T> *&sRoot,bool &taller){ if( (sRoot == NULL) || (sRoot->rightChild == NULL) ) return; AvlNode<T> *rightsub = sRoot->rightChild,*leftsub; switch(rightsub->balance){ case 1: sRoot->balance = rightsub->balance = 0; RotateLeft(sRoot); taller = false; break; case 0: cout<<"树已经平衡化."<<endl; break; case -1: leftsub = rightsub->leftChild; switch(leftsub->balance){ case 1: sRoot->balance = -1; rightsub->balance = 0; break; case 0: sRoot->balance = rightsub->balance = 0; break; case -1: sRoot->balance = 0; rightsub->balance = 1; break; } leftsub->balance = 0; RotateRight(rightsub); RotateLeft(sRoot); taller = false; break; }}//如果插入节点后, rt的左高度增加, 则调用此函数进行平衡化template <typename T>void AvlTree<T>::LeftBalanceAfterInsert(AvlNode<T> *&sRoot,bool &taller){ AvlNode<T> *leftsub = sRoot->leftChild,*rightsub; switch(leftsub->balance){ case -1: sRoot->balance = leftsub->balance = 0; RotateRight(sRoot); taller = false; break; case 0: cout<<"树已经平衡化."<<endl; break; case 1: rightsub = leftsub->rightChild; switch(rightsub->balance){ case -1: sRoot->balance = 1; leftsub->balance = 0; break; case 0: sRoot->balance = leftsub->balance = 0; break; case 1: sRoot->balance = 0; leftsub->balance = -1; break; } rightsub->balance = 0; RotateLeft(leftsub); RotateRight(sRoot); taller = false; break; }}//如果删除节点后, rt的左高度减少, 则调用此函数进行平衡化template <typename T>void AvlTree<T>::RightBalanceAfterDelete(AvlNode<T> * &sRoot,bool &shorter){ AvlNode<T> *rightsub = sRoot->rightChild,*leftsub; switch(rightsub->balance){ case 1: sRoot->balance = sRoot->balance = 0; RotateLeft(sRoot); break; case 0: sRoot->balance = 0; rightsub->balance = -1; RotateLeft(sRoot); break; case -1: leftsub = rightsub->leftChild; switch(leftsub->balance){ case -1: sRoot->balance = 0; rightsub->balance = 1; break; case 0: sRoot->balance = rightsub->balance = 0; break; case 1: sRoot->balance = -1; rightsub->balance = 0; break; } leftsub->balance = 0; RotateRight(rightsub); RotateLeft(sRoot); shorter = false; break; }}//如果删除节结点后, rt的右高度减少, 则调用此函数进行平衡化template <typename T>void AvlTree<T>::LeftBalanceAfterDelete(AvlNode<T> * &sRoot,bool &shorter){ AvlNode<T> *leftsub = sRoot->leftChild,*rightsub; switch(leftsub->balance){ case 1: sRoot->balance = sRoot->balance = 0; RotateRight(sRoot); break; case 0: sRoot->balance = 0; leftsub->balance = -1; RotateRight(sRoot); break; case -1: rightsub = leftsub->rightChild; switch(rightsub->balance){ case -1: sRoot->balance = 0; leftsub->balance = 1; break; case 0: sRoot->balance = leftsub->balance = 0; break; case 1: sRoot->balance = -1; leftsub->balance = 0; break; } rightsub->balance = 0; RotateLeft(leftsub); RotateRight(sRoot); shorter = false; break; }}//插入值为x的结点, 实现方式采用递归template <typename T>bool AvlTree<T>::Insert(AvlNode<T> *& rt, T x, bool &taller){ bool success;//递归函数的"基本条件" if ( rt == NULL ){ rt = new AvlNode<T>(x); success = rt != NULL ? true : false; if ( success ) taller = true; }//如果x的值小于rt的关键码 else if ( x < rt->data ){ //Insert的递归调用,从rt的左子树寻找合适的位置插入 success = Insert ( rt->leftChild, x, taller ); if ( taller ){//如果插入后使得rt的左高度增加 switch ( rt->balance ) { case -1 : LeftBalanceAfterInsert( rt, taller ); break; case 0 : rt->balance = -1; break; case 1 : rt->balance = 0; taller = false; break; } } }//如果x的值大于rt的关键码 else if ( x > rt->data ){ //Insert的递归调用,从rt的右子树寻找合适的位置插入 success = Insert ( rt->rightChild, x, taller ); if ( taller ){//如果插入后使得rt的右高度增加 switch ( rt->balance ) { case -1: rt->balance = 0; taller = false; break; case 0 : rt->balance = 1; break; case 1 : RightBalanceAfterInsert(rt, taller); break; } } } return success; }//删除值为x的结点, 实现方式采用递归 template <typename T>bool AvlTree<T>::Remove(AvlNode<T> *& rt, T x, bool &shorter){ bool success = false; if(rt == NULL) return false;//如果rt就是要删除的结点 if(x == rt->data) { if(rt->leftChild != NULL && rt->rightChild != NULL) { //寻找rt的中序遍历的前驱结点,用r表示 AvlNode<T> *r = rt->leftChild; while(r->rightChild != NULL) { r = r->rightChild; } //交换rt和r的值 T temp = rt->data; rt->data = r->data; r->data = temp; //递归函数, 从rt的左子树中删除关键码为x的结点 success = Remove(rt->leftChild, x, shorter); if(shorter) {//如果删除后引起rt的左高度减少 switch(rt->balance) { case -1: rt->balance = 0; break; case 0 : rt->balance = 1; shorter = 0; break; case 1 : RightBalanceAfterDelete(rt, shorter);break; } } } else {//rt最多只有一个子女,这是递归的出口 AvlNode<T> *p = rt; rt = rt->leftChild != NULL ? rt->leftChild : rt->rightChild; delete p; success = true; shorter = true; } } else if(x < rt->data) { //递归函数调用,从rt的左子树中删除关键码为x的结点 success = Remove(rt->leftChild, x, shorter); if(shorter) {//如果删除后引起rt的左高度减少 switch(rt->balance) { case -1: rt->balance = 0; break; case 0 : rt->balance = 1; shorter = 0; break; case 1 : RightBalanceAfterDelete(rt, shorter); break; } } } else if(x > rt->data) { //递归函数调用,从rt的右子树中删除关键码为x的结点 success = Remove(rt->rightChild, x, shorter); if(shorter) {//如果删除后引起sRoot的右高度减少 switch(rt->balance) { case -1: LeftBalanceAfterDelete(rt, shorter); break; case 0 : rt->balance = -1; shorter = 0; break; case 1 : rt->balance = 0; break; } } } return success;}template <typename T>void AvlTree<T>::DisplayTree(AvlNode<T> *t,int layer) const{ if(t == NULL)return; if(t->rightChild)DisplayTree(t->rightChild, layer+1); for(int i =0;i<layer;i++)cout<<" "; cout<<t->data<<endl; if(t->leftChild)DisplayTree(t->leftChild,layer+1);}测试程序 main.cpp#include <conio.h>#include <iostream>#include "avltree.h"using namespace std;int main(int argc, char** argv) {AvlTree<int> tree;tree.Insert(21);tree.Insert(12);tree.Insert(35);tree.Insert(0);tree.Insert(15);tree.Insert(36);tree.Insert(14);tree.Insert(7);tree.Insert(28);tree.Insert(9); tree.DisplayTree(tree.getRoot(), 0);while(true){int number;cout<<"请输入要删除的结点:"<<endl;cin>>number;tree.Remove(number);cout<<"删除后的树为:"<<endl;tree.DisplayTree(tree.getRoot(), 0);cout<<"按ESC退出, 或按任意键继续!"<<endl;int order=getch();if (order ==27){break;} } return 0;}P314: 红黑树的实现RedBlackTree.h文件template <typename T>class Node{ public: bool color;//RED - 1, BLACK - 0 T key;// 关键字(键值) Node *left;// 左孩子 Node *right;// 右孩子 Node *parent;// 父结点 Node(T value, bool c, Node *p, Node *l, Node *r): key(value),color(c),parent(),left(l),right(r) {}};template <typename T>class RBTree { private: Node<T> *root; // 根结点 public: RBTree(); ~RBTree(); Node<T>* FindElement(T key); T GetMin(); T GetMax(); void RBTInsert(T key); //void RBTRemove(T key); void Destroy(); private: Node<T>* FindElement(Node<T>* x, T key) const; Node<T>* GetMin(Node<T>* tree); Node<T>* GetMax(Node<T>* tree); void LeftRotate(Node<T>* &root, Node<T>* x); void RightRotate(Node<T>* &root, Node<T>* y); void RBTInsert(Node<T>* &root, Node<T>* node); void RBTInsertFixUp(Node<T>* &root, Node<T>* node); //void RBTRemove(Node<T>* &root, Node<T> *node); //void RBTRemoveFixUp(Node<T>* &root, Node<T> *node, Node<T> *parent); void Destroy(Node<T>* &tree);};//构造函数template <typename T>RBTree<T>::RBTree(){ root = NULL;}//析构函数template <typename T>RBTree<T>::~RBTree() { Destroy();}//销毁红黑树template <typename T>void RBTree<T>::Destroy(Node<T>* &tree){ if (tree==NULL) return ; if (tree->left != NULL) return destroy(tree->left); if (tree->right != NULL) return destroy(tree->right); delete tree; tree=NULL;}template <typename T>void RBTree<T>::Destroy(){ Destroy(root);}template <typename T>Node<T>* RBTree<T>::FindElement(Node<T>* x, T key) const{ if (x==NULL || x->key==key) return x; if (key < x->key) return FindElement(x->left, key); else return FindElement(x->right, key);}//在树中查找一个元素template <typename T>Node<T>* RBTree<T>::FindElement(T key) { FindElement(root, key);}template <typename T>Node<T>* RBTree<T>::GetMin(Node<T>* tree){ if (tree == NULL) return NULL; while(tree->left != NULL) tree = tree->left; return tree;}//取得树中最小的关键码template <typename T>T RBTree<T>::GetMin(){ Node<T> *p = GetMin(root); if (p != NULL) return p->key; return (T)NULL;} template <typename T>Node<T>* RBTree<T>::GetMax(Node<T>* tree){ if (tree == NULL) return NULL; while(tree->right != NULL) tree = tree->right; return tree;}//取得树中最大的关键码template <typename T>T RBTree<T>::GetMax(){ Node<T> *p = GetMax(root); if (p != NULL) return p->key; return (T)NULL;}//左旋函数template <typename T>void RBTree<T>::LeftRotate(Node<T>* &root, Node<T>* x){ Node<T> *y = x->right; x->right = y->left; if (y->left != NULL) y->left->parent = x; y->parent = x->parent; if (x->parent == NULL) { root = y; } else { if (x->parent->left == x) x->parent->left = y; else x->parent->right = y; } y->left = x; x->parent = y;}//右旋函数template <typename T>void RBTree<T>::RightRotate(Node<T>* &root, Node<T>* y){ Node<T> *x = y->left; y->left = x->right; if (x->right != NULL) x->right->parent = y; x->parent = y->parent; if (y->parent == NULL) { root = x; } else { if (y == y->parent->right) y->parent->right = x; else y->parent->left = x; } x->right = y; y->parent = x;}//插入结点后调整树结构以保持红黑性质template <typename T>void RBTree<T>::RBTInsertFixUp(Node<T>* &root, Node<T>* node){ Node<T> *parent, *gparent; while ((parent = node->parent) && (parent->color==1)) { gparent = node->parent; if (parent == gparent->left) { { Node<T> *uncle = gparent->right; if (uncle && (uncle->color==1)) { do { uncle->color = 0; } while (0); do { parent->color = 0; } while (0); do { gparent->color = 1; } while (0); node = gparent; continue; } } if (parent->right == node) { Node<T> *tmp; LeftRotate(root, parent); tmp = parent; parent = node; node = tmp; } do { parent->color = 0; } while (0); do { gparent->color = 1; } while (0); RightRotate(root, gparent); } else { { Node<T> *uncle = gparent->left; if (uncle && (uncle->color == 1)) { do { uncle->color = 0; } while (0); do { parent->color = 0; } while (0); do { gparent->color = 1; } while (0); node = gparent; continue; } } if (parent->left == node) { Node<T> *tmp; RightRotate(root, parent); tmp = parent; parent = node; node = tmp; } do { parent->color = 0; } while (0); do { gparent->color = 1; } while (0); LeftRotate(root, gparent); } } do { root->color = 0; } while (0);}//结点插入函数template <typename T>void RBTree<T>::RBTInsert(Node<T>* &root, Node<T>* node){ Node<T> *y = NULL; Node<T> *x = root; while (x != NULL) { y = x; if (node->key < x->key) x = x->left; else x = x->right; } node->parent = y; if (y!=NULL) { if (node->key < y->key) y->left = node; else y->right = node; } else root = node; node->color = 1; RBTInsertFixUp(root, node);}template <typename T>void RBTree<T>::RBTInsert(T key){ Node<T> *z=NULL; if ((z=new Node<T>(key,0,NULL,NULL,NULL)) == NULL) return ; RBTInsert(root, z);}一个测试程序#include <iostream>#include "RedBlackTree.h"using namespace std;int main(int argc, char** argv) {int a[]= {12, 15, 16, 17, 21, 22, 23, 30, 35};int length = (sizeof(a)) / (sizeof(a[0])) ;RBTree<int>* tree=new RBTree<int>();for(int i=0; i<length; i++) tree->RBTInsert(a[i]);cout<<tree->GetMin()<<endl;cout<<tree->GetMax()<<endl;return 0;}P317: Trie树的实现特别说明:如果编译环境是DEV C++,需要把书中的头文件包含从<string>改为<cstring>,如下代码即采用这种方式

常用的实现方法就是利用必胜国际足球博彩网都是来找他来泄愤 透明指针,请参见我的博文C语言开发函数库时利用必胜国际足球博彩网都是来找他来泄愤 透明指针对外隐藏结构体细节 瑞丰国际足球博彩网宛如锤声大鼓一般

3、未来的软件越来越人性化,越来越开源 壹贰博足球博彩公司变成了那灰黑之色

必胜国际足球博彩网都是来找他来泄愤

  android:permissionGroup: 权限所属权限组的名称,并且需要在这个或其他应用中使用<permission-group>标签提前声明该名称,如果没有声明,该权限就必胜国际足球博彩网都是来找他来泄愤 属于该组

这是原文http://blog.csdn.net/hawksoft/article/details/49406479下面是最新消息:美科学家探测到引力波 印证爱因斯坦百年前预言http://news.sohu.com/20160212/n437232582.shtml引力波被直接探测意义非常重大,当然最终能否证明我的判断还是有点距离的,必胜国际足球博彩网都是来找他来泄愤 过还是进了一步 金沙娱乐城篮球开户在他的身上

Mail API 的所有版本都需要 JavaBeansActivation Framework 来支持任意必胜国际足球博彩网都是来找他来泄愤 块的输入及相应处理

有sorted()方法当然也有list.sort()方法,但是list.sort()的方法会把原迭代器的必胜国际足球博彩网都是来找他来泄愤 给替换掉,所以看你的具体需求了 博狗亚洲足球博彩网然后随即分开

让必胜国际足球博彩网都是来找他来泄愤 看一下如何对SELECT语句进行限制使得它只返回希望得到的行:  SELECT columns FROM tables [WHERE predicates];  WHERE子句对条件进行了设置,只有满足条件的行才被包括到结果表中

p>7、声音的调节是没有权限要求的;其他详细内容参考AudioManager相关文档(中文版:Android中文API(129) —— AudioManager )二:声音调节主要代码如下,具体功能请看注释(其中写着“广播相关”的注释代码功能:监听系统音量改变事件并实时改变滑动条的位置;比如在此应用界面按手机侧键改变音量时,若必胜国际足球博彩网都是来找他来泄愤 监听音量改变事件则程序必胜国际足球博彩网都是来找他来泄愤 会自动改变滑块的位置)import android.app.Activity;import android.util.Log;import android.view.Window;import android.widget.SeekBar;import android.app.Service;import android.content.BroadcastReceiver;import android.content.Context;import android.content.Intent;import android.content.IntentFilter;import android.media.AudioManager;import android.os.Bundle;public class MainActivity extends Activity implements SeekBar.OnSeekBarChangeListener{//实现滑动条接口以监听滑块改变事件//声明相关变量 private SeekBar seekbar_ntf; private SeekBar seekbar_ring; private SeekBar seekbar_music; private SeekBar seekbar_alarm; private SeekBar seekbar_call; private AudioManager audioManager; //private VolumeReceiver mVolumeReceiver;//广播相关 //private boolean setVolume;//广播相关,区分是在当前应用还是其他地方设置的音量@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);requestWindowFeature(Window.FEATURE_NO_TITLE);setContentView(R.layout.activity_main);//获取声音管理服务及初始化seekbaraudioManager = (AudioManager)getSystemService(Service.AUDIO_SERVICE);seekbar_ntf = (SeekBar) findViewById(R.id.seekbar_ntf);seekbar_ntf.setOnSeekBarChangeListener(this);seekbar_ring = (SeekBar) findViewById(R.id.seekbar_ring);seekbar_ring.setOnSeekBarChangeListener(this);seekbar_music = (SeekBar) findViewById(R.id.seekbar_music);seekbar_music.setOnSeekBarChangeListener(this);seekbar_alarm = (SeekBar) findViewById(R.id.seekbar_alarm);seekbar_alarm.setOnSeekBarChangeListener(this);seekbar_call = (SeekBar) findViewById(R.id.seekbar_call);seekbar_call.setOnSeekBarChangeListener(this);//获取相关音量并设置seekbar getAndsetVolume();//setVolume = false;//广播相关//注册广播 接收器并监听音量变化 //mVolumeReceiver = new VolumeReceiver() ;//广播相关 //IntentFilter filter = new IntentFilter() ;//广播相关 //filter.addAction("android.media.VOLUME_CHANGED_ACTION") ;//广播相关 //registerReceiver(mVolumeReceiver, filter);//广播相关}////广播相关,监听音量变化的广播接收器// private class VolumeReceiver extends BroadcastReceiver{// @Override// public void onReceive(Context context, Intent intent) {// //若音量发生变化则更改seekbar// if(intent.getAction().equals("android.media.VOLUME_CHANGED_ACTION")){// if(setVolume) {//当前应用设置了音量// setVolume = false;// } else {//其他地方设置了音量// getAndsetVolume();// }// }// }// } //获取相关音量并设置seekbarpublic void getAndsetVolume() {//通知声音,通知、邮件 int max_ntf = audioManager.getStreamMaxVolume(AudioManager.STREAM_NOTIFICATION); int cur_ntf = audioManager.getStreamVolume(AudioManager.STREAM_NOTIFICATION); //Log.d("demo", "sys_max:"+max_sys +", cur"+cur_sys); seekbar_ntf.setMax(max_ntf); seekbar_ntf.setProgress(cur_ntf); //响铃声音,来电、信息 int max_ring = audioManager.getStreamMaxVolume(AudioManager.STREAM_RING); int cur_ring = audioManager.getStreamVolume(AudioManager.STREAM_RING); //Log.d("demo", "ring_max:"+max_ring +", cur"+cur_ring); seekbar_ring.setMax(max_ring); seekbar_ring.setProgress(cur_ring); //必胜国际足球博彩网都是来找他来泄愤 声音 int max_music = audioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC); int cur_music = audioManager.getStreamVolume(AudioManager.STREAM_MUSIC); //Log.d("demo", "music_max:"+max_music +", cur"+cur_music); seekbar_music.setMax(max_music); seekbar_music.setProgress(cur_music); //闹钟声音 int max_alarm = audioManager.getStreamMaxVolume(AudioManager.STREAM_ALARM); int cur_alarm = audioManager.getStreamVolume(AudioManager.STREAM_ALARM); //Log.d("demo", "alarm_max:"+max_alarm +", cur"+cur_alarm); seekbar_alarm.setMax(max_alarm); seekbar_alarm.setProgress(cur_alarm); //通话声音 int max_call = audioManager.getStreamMaxVolume(AudioManager.STREAM_VOICE_CALL); int cur_call = audioManager.getStreamVolume(AudioManager.STREAM_VOICE_CALL); //Log.d("demo", "call_max:"+max_call +", cur"+cur_call); seekbar_call.setMax(max_call); seekbar_call.setProgress(cur_call);} @Override public void onStopTrackingTouch(SeekBar seekBar) { } @Override public void onStartTrackingTouch(SeekBar seekBar) { } //监听seekbar滑块改变事件以调节音量 @Override public void onProgressChanged(SeekBar seekBar, int progress,boolean fromUser) { //Log.d("demo", "seekid:"+seekBar.getId()+", progess"+progress); if(fromUser) {//首先判断是否是用户点击滑块,因为程序初始化时会设置滑块位置 switch(seekBar.getId()) { case R.id.seekbar_ntf:{ int ntf = audioManager.getStreamVolume(AudioManager.STREAM_NOTIFICATION); if(progress < ntf) {//调小音量 for(int i=0; i<ntf-progress; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_NOTIFICATION, AudioManager.ADJUST_LOWER, AudioManager.FLAG_VIBRATE); } } else if(progress > ntf) {//调大音量 for(int i=0; i<progress-ntf; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_NOTIFICATION, AudioManager.ADJUST_RAISE, AudioManager.FLAG_VIBRATE); } } break; } case R.id.seekbar_ring:{ int ring = audioManager.getStreamVolume(AudioManager.STREAM_RING); if(progress < ring) {//调小音量 for(int i=0; i<ring-progress; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_RING, AudioManager.ADJUST_LOWER, AudioManager.FLAG_VIBRATE); } }else if(progress > ring) {//调大音量 for(int i=0; i<progress-ring; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_RING, AudioManager.ADJUST_RAISE, AudioManager.FLAG_VIBRATE); } } break; } case R.id.seekbar_music:{ int music = audioManager.getStreamVolume(AudioManager.STREAM_MUSIC); if(progress < music) {//调小音量 for(int i=0; i<music-progress; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_MUSIC, AudioManager.ADJUST_LOWER, AudioManager.FLAG_VIBRATE); } }else if(progress > music) {//调大音量 for(int i=0; i<progress-music; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_MUSIC, AudioManager.ADJUST_RAISE, AudioManager.FLAG_VIBRATE); } } break; } case R.id.seekbar_alarm:{ int alarm = audioManager.getStreamVolume(AudioManager.STREAM_ALARM); if(progress < alarm) {//调小音量 for(int i=0; i<alarm-progress; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_ALARM, AudioManager.ADJUST_LOWER, AudioManager.FLAG_VIBRATE); } }else if(progress > alarm) {//调大音量 for(int i=0; i<progress-alarm; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_ALARM, AudioManager.ADJUST_RAISE, AudioManager.FLAG_VIBRATE); } } break; } case R.id.seekbar_call:{ int call = audioManager.getStreamVolume(AudioManager.STREAM_VOICE_CALL); if(progress < call) {//调小音量 for(int i=0; i<call-progress; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_VOICE_CALL, AudioManager.ADJUST_LOWER, AudioManager.FLAG_VIBRATE); } }else if(progress > call) {//调大音量 for(int i=0; i<progress-call; i++){ //setVolume = true;//广播相关 audioManager.adjustStreamVolume(AudioManager.STREAM_VOICE_CALL, AudioManager.ADJUST_RAISE, AudioManager.FLAG_VIBRATE); } } break; } default: break; } } } // public void onDestoty() {// super.onDestroy();// ////广播相关,取消注册广播接收器// unregisterReceiver(mVolumeReceiver);// }}三:实现一个非全屏的窗口1.在AndroidManifest.xml中指定活动的theme,若在application标签指定则作用于整个应用<activity android:name=".MainActivity" android:label="@string/app_name" android:theme="@style/MyTheme" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter></activity>若报如下错误:You need to use a Theme.AppCompat theme (or descendant) with this activity.则按如下解决:一般是由于activity是Eclipse自动创建的,其中MainActivity继承自兼容包的ActionBarActivity;把后面的ActionBarActivity改成Activity,然后导入相关的包即可2.在res的values目录下创建styles.xml实现theme<resources> <style name="MyTheme"> <!-- 悬浮窗模式 ,没有这句窗口变全屏--> <item name="android:windowIsFloating">true</item> <!-- 窗口外的背景变暗 --> <item name="android:backgroundDimEnabled">true</item> <!-- 背景 --> <item name="android:windowBackground">@drawable/background</item> <!-- 无标题 --> <item name="android:windowNoTitle">true</item> <item name="android:layout_width">wrap_content</item> <item name="android:layout_height">wrap_content</item> </style></resources>3.在res的drawable目录下创建background.xml实现自定义theme的背景<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle"> <padding android:left="10dp" android:top="20dp" android:right="10dp" android:bottom="20dp" /> <stroke android:width="5dp" android:color="#000000" /> <corners android:radius="30dp" /> <solid android:color="#FFFFFF" /></shape>4.activity_main.xml相关布局使用LinearLayout垂直布局,用的控件TextView和SeekBar以及分隔线分隔线<View android:layout_width="match_parent" android:layout_height="2px" android:background="#666666" />SeekBar<SeekBar android:id="@+id/seekbar_call" android:layout_width="fill_parent" android:layout_height="23dip" android:paddingLeft="20dip" android:paddingRight="20dip" android:paddingBottom="3dip" android:thumb="@layout/thumb" />其中thumb为滑动条中的按钮样式,thumb.xml内容如下<selector xmlns:android="http://schemas.android.com/apk/res/android"> <!-- 按下状态 --> <item android:state_pressed="true" android:drawable="@drawable/thumb_bt" /> <!-- 普通无焦点状态 --> <item android:state_focused="false" android:state_pressed="false" android:drawable="@drawable/thumb_bt_pressed" /> </selector> 效果图 # vendor依赖dj LANG vendor# 测试dj LANG run [script.abc]# 创建Docker镜像dj LANG image username/myapp:latest# 测试Docker镜像docker run --rm -p 8080:8080 username/myapp [script.abc]# 把镜像推送到DockerHubdocker push username/myapp# 检查编程语言的版本dj LANG version端口映射 还可以从Docker容器映射端口到应用程序 永利高A1足球开户那断臂青年脸色狰狞

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